Character Rig

This video is a demonstration of a fully rigged character model I constructed. The model itself started as an exercise for creating a caricature of myself with exaggerated features and cartoonish expressions. This was further refined by adding textures.

Untextured model

The project was done in Maya, and made use of rigging capabilities, such as IK/FK switches for the feet and hands. Another addition was the use of custom Blend Shape expressions for the face.
Click here to download the rig